PROLOGUE
PICTURE
You follow the path to the inn.
You see five gigantic horns - about the size of two icemen - curve as to form a hand, beckoning you to enter. You hear joyous music from inside, and you smell fresh roast and dark ale.
Inside, various craven-looking men sit idly about, watching the commotion and drinking.
In the middle of the room is a small podium set in an islet where you see the 'dancing dwarf', but you reckon he isn't really there by choice.
To your right is the counter.
Lawmaster Galamestus is here, a crowd formed around him. Galemestus is a giant man (probably a half-ogre) shielded in curved slices of armor: a metal that breadths itself forward into a spitting mouth - and upwards into a pronged helmet - it's lines carefully crafted to give it the appearance of a monster. His axe is no different: it's head is broad and has a striking similarity to two crescent archs of runed metal that stop and the center of the handle. At top of the poleshaft is a metal pike. You see that it is almost like a pitchfork
-"GALAMESTUS!" shouts a drab. "LEAVE ME! I swears, I swears I don't do it no more!" the man's thin figure is cracked by a metal foot. A shrill scream echoes through the inn.
The lawmaster lifts his axe up and aims it at the rat's hands.
"No! No, not me hands!"
Blood sprays and then pools.
He cleans his axe with a milky white cloth.
You see too a particular figure that stands from amidst the crowd. An iceman: broadshouldered, tall, fair skinned, light eyes and hairs; the thing that catches your eyes is the beautiful jeweled pommel of ruby and silver, belonging to a blade enshrouded by a dark grey cloak that he too wears.
Another 'man' catches your eye. A giant, even taller than Galamestus, with, what you presume, is a mask resembling a bull's head. Now, you've never seen a real bull. But your home has many legends of a man with a bull's head, the people of Minos; telling of great heroes of virtue, courage, might and of fertility; of their betrayal at ancient some war; their once great and fabled homeland, where only them have the knowledge to traverse.
You feel you must talk to the Lawmaster.